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Start free. Scale with your program.

Every program starts with a free 30-day trial and $150 in intro credits. After that, pay only for what Agent X does: by card, by invoice, or on a subscription sized to your program. No feature tiers. Every coach gets all of it.

  1. Day 1

    $150 in intro credits

    Your staff gets the full product from day one. Nothing is locked behind a plan.

  2. Every assignment

    See what every task costs

    Track what Agent X spends on every task and job as it works, so you always know where your credits go.

  3. After day 30

    Pick how you pay

    Usage, invoice, or a subscription. Your work, files and settings stay right where they are.

Three ways to pay. Pick the one your school runs on.

Whether the money comes from a coach’s activity fund or the athletic office, there is a way to pay that fits how your school buys.

  • Pay as you go

    Pay for usage

    Add funds to your program’s wallet whenever you need them. Agent X draws from it as it works, and your whole staff shares one balance.

    • Card, or bank debit for schools
    • Funds never expire
    • Auto top-up so work never stops
    • Spending limits for each team

    Best for Coaches and single programs

  • For purchase orders and boosters

    Pay by invoice

    Request a prepaid invoice for the amount you need. We email it to your accounts payable office, and funds land in your wallet right away.

    • Net 30 terms, no card needed
    • Purchase order numbers welcome
    • W-9 and remittance details included
    • ACH, wire, check or P-card

    Best for Athletic offices and booster clubs

No surprises

You always know what you are paying for.

Usage pricing only works if it is predictable. These are built into the product, not promises in a contract.

  • Complete cost transparency

    See exactly what Agent X spends as it gets work done. Track the cost of every task and job, understand where your credits go, and maintain clear visibility into your program’s AI spending.

  • Never a surprise bill

    If your wallet runs out, paid work pauses. You never owe money you didn’t add, and free features keep working.

  • Spending limits

    Admins set a budget for each team and get alerts before it is reached, or stop work at the limit.

  • One wallet for the staff

    Every coach in your program draws from one shared balance, so the athletic office pays once.

  • Every receipt in one place

    Usage by team and coach, plus every receipt and invoice, on your Usage page.

  • Auto top-up

    Refill the wallet automatically when it runs low, so a scout report never stops halfway through the week.

Where the money usually comes from.

High school programs pay for NXT1 from one of three places. Here is the way to pay that fits each one.

  1. 01

    Coach’s activity fund

    Fastest: the coach can approve it

    Pay with: Pay for usage

    Add funds by card in the app and keep going.

  2. 02

    Booster club

    At the next booster meeting

    Pay with: Custom subscription

    A season subscription or an invoice. We send a one-page summary for the meeting.

  3. 03

    Athletic director or school purchase order

    Usually 30 to 45 days

    Pay with: Pay by invoice

    An invoice with your PO number on Net 30, or a subscription for every team.

Need vendor forms, a W-9 or a quote on letterhead for your district? We send them the same day.

Pricing questions

Quick answers about how NXT1 works.

Yes. Every program starts with a free 30-day trial and $150 in intro credits, with the full product. Your staff sees real work from Agent X before you pay anything.

See what a program like yours would use.

Watch Agent X work on your sport, then get your staff started on the free trial.